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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glArrayElement</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glArrayElement"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glArrayElement — render a vertex using the specified vertex array element</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glArrayElement</b>(</code>GLint <var class="pdparam">i</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="id4782034"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>i</code></em></span></dt><dd><p>
                    Specifies an index into the enabled vertex data arrays.
                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="id4781926"></a><h2>Description</h2><p>
            <code class="function">glArrayElement</code> commands are used within <a href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>/<a href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a> pairs to
            specify vertex and attribute data for point, line, and polygon
            primitives. If <code class="constant">GL_VERTEX_ARRAY</code> is enabled when <code class="function">glArrayElement</code> is called, a
            single vertex is drawn, using
            vertex and attribute data taken from location <em class="parameter"><code>i</code></em> of the enabled
            arrays. If <code class="constant">GL_VERTEX_ARRAY</code> is not enabled, no drawing occurs but
            the attributes corresponding to the enabled arrays are modified.
        </p><p>
            Use <code class="function">glArrayElement</code> to construct primitives by indexing vertex data, rather than
            by streaming through arrays of data in first-to-last order. Because
            each call specifies only a single vertex, it is possible to explicitly
            specify per-primitive attributes such as a single normal for each
            triangle.
        </p><p>
            Changes made to array data between the execution of <a href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the
            corresponding execution of <a href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a> may affect calls to <code class="function">glArrayElement</code> that are made
            within the same <a href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>/<a href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a> period in nonsequential ways.
            That is, a call to
            <code class="function">glArrayElement</code> that precedes a change to array data may
            access the changed data, and a call that follows a change to array data
            may access original data.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="id4768590"></a><h2>Notes</h2><p>
            <code class="function">glArrayElement</code> is available only if the GL version is 1.1 or greater.
        </p><p>
            <code class="function">glArrayElement</code> is included in display lists. If <code class="function">glArrayElement</code> is entered into a
            display list, the necessary array data (determined by the array
            pointers and enables) is also entered into the display list. Because
            the array pointers and enables are client-side state, their values
            affect display lists when the lists are created, not when the lists
            are executed.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="id4768635"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>i</code></em> is negative.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
            enabled array and the buffer object's data store is currently mapped.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="id4768667"></a><h2>See Also</h2><p>
            <a href="glClientActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glClientActiveTexture</span></span></a>,
            <a href="glColorPointer.xml"><span class="citerefentry"><span class="refentrytitle">glColorPointer</span></span></a>,
            <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
            <a href="glEdgeFlagPointer.xml"><span class="citerefentry"><span class="refentrytitle">glEdgeFlagPointer</span></span></a>,
            <a href="glFogCoordPointer.xml"><span class="citerefentry"><span class="refentrytitle">glFogCoordPointer</span></span></a>,
            <a href="glGetPointerv.xml"><span class="citerefentry"><span class="refentrytitle">glGetPointerv</span></span></a>,
            <a href="glIndexPointer.xml"><span class="citerefentry"><span class="refentrytitle">glIndexPointer</span></span></a>,
            <a href="glInterleavedArrays.xml"><span class="citerefentry"><span class="refentrytitle">glInterleavedArrays</span></span></a>,
            <a href="glNormalPointer.xml"><span class="citerefentry"><span class="refentrytitle">glNormalPointer</span></span></a>,
            <a href="glSecondaryColorPointer.xml"><span class="citerefentry"><span class="refentrytitle">glSecondaryColorPointer</span></span></a>,
            <a href="glTexCoordPointer.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoordPointer</span></span></a>,
            <a href="glVertexPointer.xml"><span class="citerefentry"><span class="refentrytitle">glVertexPointer</span></span></a>
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="id4775286"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div></body></html>
