# Copyright (C) 2001-2007 Artifex Software, Inc. # All Rights Reserved. # # This software is provided AS-IS with no warranty, either express or # implied. # # This software is distributed under license and may not be copied, modified # or distributed except as expressly authorized under the terms of that # license. Refer to licensing information at http://www.artifex.com/ # or contact Artifex Software, Inc., 7 Mt. Lassen Drive - Suite A-134, # San Rafael, CA 94903, U.S.A., +1(415)492-9861, for further information. # # $Id: bcwin32.mak 8559 2008-02-29 08:13:08Z ray $ # makefile for (Windows 95 / Windows NT) + # Borland C++ 4.5 and 5.5 platforms. # Borland C++Builder 3 platform (need BC++ 4.5 for 16-bit code) # ------------------------------- Options ------------------------------- # ###### This section is the only part of the file you should need to edit. # ------ Generic options ------ # # Define the directory for the final executable, and the # source, generated intermediate file, and object directories # for the graphics library (GL) and the PostScript/PDF interpreter (PS). !ifndef BINDIR BINDIR=.\bin !endif !ifndef GLSRCDIR GLSRCDIR=.\src !endif !ifndef GLGENDIR GLGENDIR=.\obj !endif !ifndef GLOBJDIR GLOBJDIR=.\obj !endif !ifndef PSSRCDIR PSSRCDIR=.\src !endif !ifndef PSLIBDIR PSLIBDIR=.\lib !endif !ifndef PSRESDIR PSRESDIR=.\Resource !endif !ifndef PSGENDIR PSGENDIR=.\obj !endif !ifndef PSOBJDIR PSOBJDIR=.\obj !endif # Define the root directory for Ghostscript installation. !ifndef AROOTDIR AROOTDIR=c:/gs !endif !ifndef GSROOTDIR GSROOTDIR=$(AROOTDIR)/gs$(GS_DOT_VERSION) !endif # Define the directory that will hold documentation at runtime. !ifndef GS_DOCDIR GS_DOCDIR=$(GSROOTDIR)/doc !endif # Define the default directory/ies for the runtime # initialization, resource and font files. Separate multiple directories with \;. # Use / to indicate directories, not a single \. !ifndef GS_LIB_DEFAULT GS_LIB_DEFAULT=$(GSROOTDIR)/lib\;$(GSROOTDIR)/Resource/Font\;$(AROOTDIR)/fonts !endif # Define whether or not searching for initialization files should always # look in the current directory first. This leads to well-known security # and confusion problems, but users insist on it. # NOTE: this also affects searching for files named on the command line: # see the "File searching" section of Use.htm for full details. # Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended. !ifndef SEARCH_HERE_FIRST SEARCH_HERE_FIRST=1 !endif # Define the name of the interpreter initialization file. # (There is no reason to change this.) !ifndef GS_INIT GS_INIT=gs_init.ps !endif # Choose generic configuration options. # Setting DEBUG=1 includes debugging features in the build: # 1. It defines the C preprocessor symbol DEBUG. The latter includes # tracing and self-validation code fragments into compilation. # Particularly it enables the -Z and -T switches in Ghostscript. # Code produced with this option is somewhat larger and runs # somewhat slower. !ifndef DEBUG DEBUG=0 !endif # Setting TDEBUG=1 includes symbol table information for the debugger, and # also enables stack checking. The compiled code is substantially slower # and larger. !ifndef TDEBUG TDEBUG=0 !endif # Define the names of the executable files. !ifndef GS GS=gswin32 !endif !ifndef GSCONSOLE GSCONSOLE=gswin32c !endif !ifndef GSDLL GSDLL=gsdll32 !endif !ifndef BUILD_TIME_GS # Define the name of a pre-built executable that can be invoked at build # time. Currently, this is only needed for compiled fonts. The usual # alternatives are: # - the standard name of Ghostscript on your system (typically `gs'): BUILD_TIME_GS=gswin32c # - the name of the executable you are building now. If you choose this # option, then you must build the executable first without compiled fonts, # and then again with compiled fonts. #BUILD_TIME_GS=$(BINDIR)\$(GS) -I$(PSLIBDIR) !endif # To build two small executables and a large DLL use MAKEDLL=1 # To build two large executables use MAKEDLL=0 !ifndef MAKEDLL MAKEDLL=1 !endif # Define the directory where the IJG JPEG library sources are stored, # and the major version of the library that is stored there. # You may need to change this if the IJG library version changes. # See jpeg.mak for more information. !ifndef JSRCDIR JSRCDIR=jpeg !endif # Define the directory where the PNG library sources are stored, # and the version of the library that is stored there. # You may need to change this if the libpng version changes. # See libpng.mak for more information. !ifndef PNGSRCDIR PNGSRCDIR=libpng !endif # Define the directory where the zlib sources are stored. # See zlib.mak for more information. !ifndef ZSRCDIR ZSRCDIR=zlib !endif # Define which jbig2 library to use !ifndef JBIG2_LIB JBIG2_LIB=jbig2dec !endif !if "$(JBIG2_LIB)" == "luratech" || "$(JBIG2_LIB)" == "ldf_jb2" # Set defaults for using the Luratech JB2 implementation !ifndef JBIG2SRCDIR # CSDK source code location JBIG2SRCDIR=ldf_jb2 !endif !ifndef JBIG2_CFLAGS # required compiler flags JBIG2_CFLAGS=-DUSE_LDF_JB2 -DWIN32 !endif !else # Use jbig2dec by default. See jbig2.mak for more information. !ifndef JBIG2SRCDIR # location of included jbig2dec library source JBIG2SRCDIR=jbig2dec !endif !endif # Alternatively, you can build a separate DLL # and define SHARE_JBIG2=1 in src/winlib.mak # Define which jpeg2k library to use !ifndef JPX_LIB JPX_LIB=jasper !endif !if "$(JPX_LIB)" == "luratech" || "$(JPX_LIB)" == "lwf_jp2" # Set defaults for using the Luratech JP2 implementation !ifndef JPXSRCDIR # CSDK source code location JPXSRCDIR=lwf_jp2 !endif !ifndef JPX_CFLAGS # required compiler flags JPX_CFLAGS=-DUSE_LWF_JP2 -DWIN32 !endif !else # Use jasper by default. See jasper.mak for more information. !ifndef JPXSRCDIR JPXSRCDIR=jasper !endif !endif # Alternatively, you can build a separate DLL # and define SHARE_JPX=1 in src/winlib.mak # Define the directory where the icclib source are stored. # See icclib.mak for more information !ifndef ICCSRCDIR ICCSRCDIR=icclib !endif # Define the directory where the ijs source is stored, # and the process forking method to use for the server. # See ijs.mak for more information. !ifndef IJSSRCDIR IJSSRCDIR=ijs IJSEXECTYPE=win !endif # Define the directory where the imdi library source is stored. # See devs.mak for more information !ifndef IMDISRCDIR IMDISRCDIR=imdi !endif # Define any other compilation flags. !ifndef CFLAGS CFLAGS= !endif # Do not edit the next group of lines. #!include $(COMMONDIR)\bcdefs.mak #!include $(COMMONDIR)\pcdefs.mak #!include $(COMMONDIR)\generic.mak !include $(GLSRCDIR)\version.mak # The following is a hack to get around the special treatment of \ at # the end of a line. NUL= DD=$(GLGENDIR)\$(NUL) GLD=$(GLGENDIR)\$(NUL) PSD=$(PSGENDIR)\$(NUL) # ------ Platform-specific options ------ # # Define the drive, directory, and compiler name for the Borland C files. # BUILDER_VERSION=0 for BC++4.5, 3 for C++Builder3, 4 for C++Builder4, # 5 for C++Builder5. # COMPDIR contains the compiler and linker (normally \bc\bin). # INCDIR contains the include files (normally \bc\include). # LIBDIR contains the library files (normally \bc\lib). # COMP is the full C compiler name (bcc32 for Borland C++). # COMPCPP is the full C++ compiler path name (bcc32 for Borland C++). # COMPAUX is the compiler name for DOS utilities (bcc for Borland C++). # RCOMP is the resource compiler name (brcc32 for Borland C++). # LINK is the full linker path name (normally \bc\bin\tlink32). # Note that these prefixes are always followed by a \, # so if you want to use the current directory, use an explicit '.'. # Rod Webster (rodw) # If C++Builder is later than 4 then you need to # define BUILDER_VERSION explicity uisng BUILDER_VERSION=5 because # C++Builder 4 and above all use Make Version 5.2 so point we can no # longer tell the Compiler version from the __MAKE__ version number. !ifndef BUILDER_VERSION BUILDER_VERSION=5 !endif !ifndef BUILDER_VERSION !if $(__MAKE__) >= 0x520 # C++Builder4 BUILDER_VERSION=4 !elif $(__MAKE__) >= 0x510 # C++Builder3 BUILDER_VERSION=3 !else # BC++4.5 BUILDER_VERSION=0 !endif !endif !ifndef COMPBASE !if $(BUILDER_VERSION) == 0 COMPBASE=c:\bc COMPBASE16=$(COMPBASE) !endif !if $(BUILDER_VERSION) == 3 COMPBASE=c:\Progra~1\Borland\CBuilder3 COMPBASE16=c:\bc !endif !if $(BUILDER_VERSION) == 4 COMPBASE=c:\Progra~1\Borland\CBuilder4 COMPBASE16=c:\bc !endif !if $(BUILDER_VERSION) == 5 COMPBASE=c:\Borland\BCC55 #COMPBASE16=$(COMPBASE) !endif !endif COMPDIR=$(COMPBASE)\bin INCDIR=$(COMPBASE)\include LIBDIR=$(COMPBASE)\lib COMP=$(COMPDIR)\bcc32 COMPCPP=$(COMP) RCOMP=$(COMPDIR)\brcc32 !if $(BUILDER_VERSION) == 0 COMPAUX=$(COMPDIR)\bcc !else COMPAUX=$(COMPDIR)\bcc32 !endif !if $(BUILDER_VERSION) == 4 LINK=$(COMPDIR)\ilink32 !endif !if $(BUILDER_VERSION) == 5 LINK=$(COMPDIR)\ilink32 !endif # Define the processor architecture. (always i386) CPU_FAMILY=i386 # Define the processor (CPU) type. (386, 486 or 586) CPU_TYPE=586 # Define the .dev module that implements thread and synchronization # primitives for this platform. Don't change this unless you really know # what you're doing. !ifndef SYNC SYNC=winsync !endif # ------ Devices and features ------ # # Choose the language feature(s) to include. See gs.mak for details. !ifndef FEATURE_DEVS FEATURE_DEVS=$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev $(PSD)epsf.dev $(PSD)mshandle.dev $(PSD)msprinter.dev $(PSD)mspoll.dev $(GLD)pipe.dev $(PSD)fapi.dev $(PSD)jbig2.dev $(PSD)jpx.dev !endif # Choose whether to compile the .ps initialization files into the executable. # See gs.mak for details. !ifndef COMPILE_INITS COMPILE_INITS=0 !endif # Choose whether to store band lists on files or in memory. # The choices are 'file' or 'memory'. !ifndef BAND_LIST_STORAGE BAND_LIST_STORAGE=file !endif # Choose which compression method to use when storing band lists in memory. # The choices are 'lzw' or 'zlib'. !ifndef BAND_LIST_COMPRESSOR BAND_LIST_COMPRESSOR=zlib !endif # Choose the implementation of file I/O: 'stdio', 'fd', or 'both'. # See gs.mak and sfxfd.c for more details. !ifndef FILE_IMPLEMENTATION FILE_IMPLEMENTATION=stdio !endif # Choose the implementation of stdio: '' for file I/O and 'c' for callouts # See gs.mak and ziodevs.c/ziodevsc.c for more details. !ifndef STDIO_IMPLEMENTATION STDIO_IMPLEMENTATION=c !endif # Choose the device(s) to include. See devs.mak for details, # devs.mak and contrib.mak for the list of available devices. !ifndef DEVICE_DEVS DEVICE_DEVS=$(DD)display.dev $(DD)mswindll.dev $(DD)mswinpr2.dev DEVICE_DEVS2=$(DD)epson.dev $(DD)eps9high.dev $(DD)eps9mid.dev $(DD)epsonc.dev $(DD)ibmpro.dev DEVICE_DEVS3=$(DD)deskjet.dev $(DD)djet500.dev $(DD)laserjet.dev $(DD)ljetplus.dev $(DD)ljet2p.dev DEVICE_DEVS4=$(DD)cdeskjet.dev $(DD)cdjcolor.dev $(DD)cdjmono.dev $(DD)cdj550.dev DEVICE_DEVS5=$(DD)uniprint.dev $(DD)djet500c.dev $(DD)declj250.dev $(DD)lj250.dev $(DD)ijs.dev DEVICE_DEVS6=$(DD)st800.dev $(DD)stcolor.dev $(DD)bj10e.dev $(DD)bj200.dev DEVICE_DEVS7=$(DD)t4693d2.dev $(DD)t4693d4.dev $(DD)t4693d8.dev $(DD)tek4696.dev DEVICE_DEVS8=$(DD)pcxmono.dev $(DD)pcxgray.dev $(DD)pcx16.dev $(DD)pcx256.dev $(DD)pcx24b.dev $(DD)pcxcmyk.dev DEVICE_DEVS9=$(DD)pbm.dev $(DD)pbmraw.dev $(DD)pgm.dev $(DD)pgmraw.dev $(DD)pgnm.dev $(DD)pgnmraw.dev $(DD)pkmraw.dev DEVICE_DEVS10=$(DD)tiffcrle.dev $(DD)tiffg3.dev $(DD)tiffg32d.dev $(DD)tiffg4.dev $(DD)tifflzw.dev $(DD)tiffpack.dev DEVICE_DEVS11=$(DD)bmpmono.dev $(DD)bmpgray.dev $(DD)bmp16.dev $(DD)bmp256.dev $(DD)bmp16m.dev $(DD)tiff12nc.dev $(DD)tiff24nc.dev $(DD)tiffgray.dev $(DD)tiff32nc.dev $(DD)tiffsep.dev DEVICE_DEVS12=$(DD)psmono.dev $(DD)bit.dev $(DD)bitrgb.dev $(DD)bitcmyk.dev DEVICE_DEVS13=$(DD)pngmono.dev $(DD)pnggray.dev $(DD)png16.dev $(DD)png256.dev $(DD)png16m.dev $(DD)pngalpha.dev DEVICE_DEVS14=$(DD)jpeg.dev $(DD)jpeggray.dev $(DD)jpegcmyk.dev DEVICE_DEVS15=$(DD)pdfwrite.dev $(DD)pswrite.dev $(DD)ps2write.dev $(DD)epswrite.dev $(DD)txtwrite.dev $(DD)pxlmono.dev $(DD)pxlcolor.dev DEVICE_DEVS16=$(DD)bbox.dev # Overflow for DEVS3,4,5,6,9 DEVICE_DEVS17=$(DD)ljet3.dev $(DD)ljet3d.dev $(DD)ljet4.dev $(DD)ljet4d.dev DEVICE_DEVS18=$(DD)pj.dev $(DD)pjxl.dev $(DD)pjxl300.dev $(DD)jetp3852.dev $(DD)r4081.dev DEVICE_DEVS19=$(DD)lbp8.dev $(DD)m8510.dev $(DD)necp6.dev $(DD)bjc600.dev $(DD)bjc800.dev DEVICE_DEVS20=$(DD)pnm.dev $(DD)pnmraw.dev $(DD)ppm.dev $(DD)ppmraw.dev $(DD)pamcmyk32.dev DEVICE_DEVS21= $(DD)spotcmyk.dev $(DD)devicen.dev $(DD)bmpsep1.dev $(DD)bmpsep8.dev $(DD)bmp16m.dev $(DD)bmp32b.dev $(DD)psdcmyk.dev $(DD)psdrgb.dev !endif # FAPI compilation options : UFST_CFLAGS=-DMSVC # ---------------------------- End of options ---------------------------- # # Define the name of the makefile -- used in dependencies. MAKEFILE=$(PSSRCDIR)\bcwin32.mak TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\winlib.mak $(PSSRCDIR)\winint.mak # Define the current directory prefix and shell invocations. D=\\ EXP= SH= # Define the arguments for genconf. CONFILES=-p %s+ CONFLDTR=-ol # Define the generic compilation flags. PLATOPT= # Make sure we get the right default target for make. dosdefault: default # Define the switches for the compilers. C_=-c O_=-o RO_=-fo # Define the compilation flags. !if $(CPU_TYPE)>500 CPFLAGS=-DFOR80486 -DFOR80386 !else if $(CPU_TYPE)>400 CPFLAGS=-DFOR80486 -DFOR80386 !else CPFLAGS=-DFOR80386 !endif FPFLAGS= FPLIB= !if $(DEBUG)!=0 CD=-DDEBUG !else CD= !endif !if $(TDEBUG)!=0 CT=-v LCT=-v -m -s CO= # no optimization when debugging !else CT= LCT= CO=-Z -O2 !endif !if $(DEBUG)!=0 || $(TDEBUG)!=0 CS=-N !else CS= !endif CMT=-tWM CLIB=cw32mt.lib # Specify function prolog type COMPILE_FOR_DLL=-WDE COMPILE_FOR_EXE=-WE COMPILE_FOR_CONSOLE_EXE=-WC # The -tWM is for multi-thread-safe compilation. GENOPT=$(CD) $(CT) $(CS) $(CMT) CCFLAGS0=$(GENOPT) $(PLATOPT) $(CPFLAGS) $(FPFLAGS) $(CFLAGS) $(XCFLAGS) CCFLAGS=$(CCFLAGS0) CC=$(COMP) @$(GLGENDIR)\ccf32.tr CPP=$(COMPCPP) @$(GLGENDIR)\ccf32.tr !if $(MAKEDLL) WX=$(COMPILE_FOR_DLL) !else WX=$(COMPILE_FOR_EXE) !endif CC_WX=$(CC) $(WX) CC_=$(CC_WX) $(CO) CC_D=$(CC_WX) CC_INT=$(CC_WX) CC_NO_WARN=$(CC_) # No additional flags are needed for Windows compilation. CCWINFLAGS= # Define the files to be removed by `make clean'. # nmake expands macros when encountered, not when used, # so this must precede the !include statements. # ****** HACK ****** *.tr is still created in the current directory. BEGINFILES2=*.tr # Include the generic makefiles. psromfs.mak must precede lib.mak !include $(GLSRCDIR)\psromfs.mak !include $(GLSRCDIR)\winlib.mak !include $(PSSRCDIR)\winint.mak # -------------------------- Auxiliary programs --------------------------- # # Compiler for auxiliary programs !if $(BUILDER_VERSION) == 0 CCAUX=$(COMPAUX) -ml -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O !else CCAUX=$(COMPAUX) -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O !endif CCAUX_TAIL= $(GLGENDIR)\ccf32.tr: $(TOP_MAKEFILES) echo -a1 -d -r -w-par -w-stu -G -N -X -I$(INCDIR) > $(GLGENDIR)\ccf32.tr echo $(CCFLAGS0) -DCHECK_INTERRUPTS >> $(GLGENDIR)\ccf32.tr $(ECHOGS_XE): $(GLSRCDIR)\echogs.c $(CCAUX) $(GLSRCDIR)\echogs.c $(CCAUX_TAIL) # Since we are running in a Windows environment with a different compiler # for the DOS utilities, we have to invoke genarch by hand. # For unfathomable reasons, the 'win' program requires /, not \, # in the name of the program to be run, and apparently also in any # file names passed on the command line (?!). $(GENARCH_XE): $(GLSRCDIR)\genarch.c $(GENARCH_DEPS) $(GLGENDIR)\ccf32.tr $(COMP) -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O $(GLSRCDIR)\genarch.c echo win $(AUXGENDIR)/genarch $(GLGENDIR)/arch.h >_genarch.bat echo ***** Run "_genarch.bat", then continue make. ***** $(GENCONF_XE): $(GLSRCDIR)\genconf.c $(GENCONF_DEPS) $(CCAUX) $(GLSRCDIR)\genconf.c $(CCAUX_TAIL) $(GENDEV_XE): $(GLSRCDIR)\gendev.c $(GENDEV_DEPS) $(CCAUX) $(GLSRCDIR)\gendev.c $(CCAUX_TAIL) $(GENHT_XE): $(PSSRCDIR)\genht.c $(GENHT_DEPS) $(CCAUX) $(GENHT_CFLAGS) $(PSSRCDIR)\genht.c $(CCAUX_TAIL) $(GENINIT_XE): $(PSSRCDIR)\geninit.c $(GENINIT_DEPS) $(CCAUX) $(PSSRCDIR)\geninit.c $(CCAUX_TAIL) # ----------------------------- Main program ------------------------------ # LIBCTR=$(PSGEN)libc32.tr GSCONSOLE_XE=$(BINDIR)\$(GSCONSOLE).exe GSDLL_DLL=$(BINDIR)\$(GSDLL).dll $(LIBCTR): $(TOP_MAKEFILES) $(ECHOGS_XE) echo $(LIBDIR)\import32.lib $(LIBDIR)\$(CLIB) >$(LIBCTR) !if $(BUILDER_VERSION) == 0 # Borland C++ 4.5 will not compile the setup program, # since a later Windows header file is required. SETUP_TARGETS= !else SETUP_TARGETS=$(SETUP_XE) $(UNINSTALL_XE) !endif !if $(MAKEDLL) # The graphical small EXE loader $(GS_XE): $(GSDLL_DLL) $(DWOBJ) $(GSCONSOLE_XE)\ $(GS_OBJ).res $(PSSRCDIR)\dwmain32.def $(SETUP_TARGETS) $(LINK) /L$(LIBDIR) /Tpe /aa $(LCT) @&&! $(LIBDIR)\c0w32 + $(DWOBJ) + ,$(GS_XE),$(PSOBJ)$(GS), + $(LIBDIR)\import32 + $(LIBDIR)\cw32, + $(PSSRCDIR)\dwmain32.def, + $(GS_OBJ).res ! # The console mode small EXE loader !if $(BUILDER_VERSION) == 5 $(GSCONSOLE_XE): $(OBJC) $(GS_OBJ).res $(PSSRCDIR)\dw32c.def $(LINK) /L$(LIBDIR) /Tpe /ap $(LCT) $(DEBUGLINK) @&&! $(LIBDIR)\c0x32 + $(OBJC) + ,$(GSCONSOLE_XE),$(PSOBJ)$(GSCONSOLE), + $(LIBDIR)\import32 + $(LIBDIR)\cw32mt, + $(PSSRCDIR)\dw32c.def, + $(GS_OBJ).res ! !else $(GSCONSOLE_XE): $(OBJC) $(GS_OBJ).res $(PSSRCDIR)\dw32c.def $(LINK) /L$(LIBDIR) /Tpe /ap $(LCT) $(DEBUGLINK) @&&! $(LIBDIR)\c0w32 + $(OBJC) + ,$(GSCONSOLE_XE),$(PSOBJ)$(GSCONSOLE), + $(LIBDIR)\import32 + $(LIBDIR)\cw32, + $(PSSRCDIR)\dw32c.def, + $(GS_OBJ).res ! !endif # The big DLL $(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(PSOBJ)gsdll.$(OBJ)\ $(GSDLL_OBJ).res $(PSSRCDIR)\gsdll32.def $(PSOBJ)gsromfs$(COMPILE_INITS).$(OBJ) -del $(PSGEN)gswin32.tr copy $(ld_tr) $(PSGEN)gswin32.tr echo $(PSOBJ)gsromfs$(COMPILE_INITS).$(OBJ) + >> $(PSGEN)gswin32.tr echo $(LIBDIR)\c0d32 $(PSOBJ)gsdll + >> $(PSGEN)gswin32.tr $(LINK) /L$(LIBDIR) $(LCT) /Tpd /aa @$(PSGEN)gswin32.tr ,$(GSDLL_DLL),$(PSOBJ)$(GSDLL),@$(LIBCTR),$(PSSRCDIR)\gsdll32.def,$(GSDLL_OBJ).res !else # The big graphical EXE $(GS_XE): $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL)\ $(PSOBJ)gsdll.$(OBJ) $(DWOBJNO) $(GS_OBJ).res $(PSSRCDIR)\dwmain32.def $(PSOBJ)gsromfs$(COMPILE_INITS).$(OBJ) -del $(PSGEN)gswin32.tr copy $(ld_tr) $(PSGEN)gswin32.tr echo $(PSOBJ)gsromfs$(COMPILE_INITS).$(OBJ) + >> $(PSGEN)gswin32.tr echo $(LIBDIR)\c0w32 $(PSOBJ)gsdll + >> $(PSGEN)gswin32.tr echo $(DWOBJNO) >> $(PSGEN)gswin32.tr $(LINK) /L$(LIBDIR) $(LCT) /Tpe /aa @$(PSGEN)gswin32.tr ,$(GS_XE),$(PSOBJ)$(GS) @$(LIBCTR),$(PSSRCDIR)\dwmain32.def,$(GS_OBJ).res # The big console mode EXE $(GSCONSOLE_XE): $(GS_ALL) $(DEVS_ALL)\ $(PSOBJ)gsdll.$(OBJ) $(OBJCNO) $(GS_OBJ).res $(PSSRCDIR)\dw32c.def $(PSOBJ)gsromfs$(COMPILE_INITS).$(OBJ) -del $(PSGEN)gswin32.tr copy $(ld_tr) $(PSGEN)gswin32.tr echo $(PSOBJ)gsromfs$(COMPILE_INITS).$(OBJ) + >> $(PSGEN)gswin32.tr echo $(LIBDIR)\c0w32 $(PSOBJ)gsdll + >> $(PSGEN)gswin32.tr echo $(OBJCNO) >> $(PSGEN)gswin32.tr $(LINK) /L$(LIBDIR) $(LCT) /Tpe /ap @$(PSGEN)gswin32.tr ,$(GSCONSOLE_XE),$(PSOBJ)$(GSCONSOLE) @$(LIBCTR),$(PSSRCDIR)\dw32c.def,$(GS_OBJ).res !endif # ---------------------- Setup and uninstall programs ---------------------- # !if $(MAKEDLL) $(SETUP_XE): $(PSOBJ)dwsetup.obj $(PSOBJ)dwinst.obj $(PSOBJ)dwsetup.res $(PSSRC)dwsetup.def $(LINK) /Tpe /aa $(LCT) $(DEBUGLINK) -L$(LIBDIR) @&&! $(LIBDIR)\c0w32 + $(PSOBJ)dwsetup.obj $(PSOBJ)dwinst.obj + ,$(SETUP_XE),$(PSOBJ)dwsetup, + $(LIBDIR)\import32 + $(LIBDIR)\ole2w32 + $(LIBDIR)\cw32, + $(PSSRCDIR)\dwsetup.def, + $(PSOBJ)dwsetup.res ! $(UNINSTALL_XE): $(PSOBJ)dwuninst.obj $(PSOBJ)dwuninst.res $(PSSRC)dwuninst.def $(LINK) /Tpe /aa $(LCT) $(DEBUGLINK) -L$(LIBDIR) @&&! $(LIBDIR)\c0w32 + $(PSOBJ)dwuninst.obj + ,$(UNINSTALL_XE),$(PSOBJ)dwuninst, + $(LIBDIR)\import32 + $(LIBDIR)\ole2w32 + $(LIBDIR)\cw32, + $(PSSRCDIR)\dwuninst.def, + $(PSOBJ)dwuninst.res ! !endif DEBUGDEFS=BINDIR=.\debugbin GLGENDIR=.\debugobj GLOBJDIR=.\debugobj PSLIBDIR=.\lib PSGENDIR=.\debugobj PSOBJDIR=.\debugobj DEBUG=1 TDEBUG=1 OTHERDEFS=COMPBASE="$(COMPBASE)" AROOTDIR="$(AROOTDIR)" GSROOTDIR="$(GSROOTDIR)" CFLAGS="$(CFLAGS)" debug: make -f $(MAKEFILE) $(DEBUGDEFS) $(OTHERDEFS) debugclean: make -f $(MAKEFILE) $(DEBUGDEFS) clean # end of makefile