3.1.4 AccidentalSuggestion

AccidentalSuggestion objects are created by: Accidental_engraver.

Standard settings:

stencil (unknown):


The symbol to print.

X-extent (pair of numbers):


Hard coded extent in X direction.

Y-extent (pair of numbers):


Hard coded extent in Y direction.

X-offset (number):

#<simple-closure (#<primitive-generic +> #<simple-closure (#<primitive-procedure ly:self-alignment-interface::centered-on-x-parent>) > #<simple-closure (#<primitive-procedure ly:self-alignment-interface::x-aligned-on-self>) >) >

The horizontal amount that this object is moved relative to its X-parent.

self-alignment-X (number):


Specify alignment of an object. The value -1 means left aligned, 0 centered, and 1 right-aligned in X direction. Other numerical values may also be specified.

font-size (number):


The font size, compared to the ‘normal’ size. 0 is style-sheet’s normal size, -1 is smaller, +1 is bigger. Each step of 1 is approximately 12% larger; 6 steps are exactly a factor 2 larger. Fractional values are allowed.

glyph-name-alist (list):

'((0 . accidentals.natural) (-1/2 . accidentals.flat) (1/2 . accidentals.sharp) (1 . accidentals.doublesharp) (-1 . accidentals.flatflat) (3/4 . accidentals.sharp.slashslash.stemstemstem) (1/4 . accidentals.sharp.slashslash.stem) (-1/4 . accidentals.mirroredflat) (-3/4 . accidentals.mirroredflat.flat))

An alist of key-string pairs.

alteration (number):


Alteration numbers for accidental.

Y-offset (number):


The vertical amount that this object is moved relative to its Y-parent.

direction (direction):


If side-axis is 0 (or #X), then this property determines whether the object is placed #LEFT, #CENTER or #RIGHT with respect to the other object. Otherwise, it determines whether the object is placed #UP, #CENTER or #DOWN. Numerical values may also be used: #UP=1, #DOWN=-1, #LEFT=-1, #RIGHT=1, #CENTER=0.

staff-padding (dimension, in staff space):


Maintain this much space between reference points and the staff. Its effect is to align objects of differing sizes (like the dynamics p and f) on their baselines.

outside-staff-priority (number):


If set, the grob is positioned outside the staff in such a way as to avoid all collisions. In case of a potential collision, the grob with the smaller outside-staff-priority is closer to the staff.

script-priority (number):


A sorting key that determines in what order a script is within a stack of scripts.

side-axis (number):


If the value is #X (or equivalently 0), the object is placed horizontally next to the other object. If the value is #Y or 1, it is placed vertically.

This object supports the following interface(s): side-position-interface, self-alignment-interface, script-interface, item-interface, font-interface, accidental-suggestion-interface, accidental-interface and grob-interface.

Internals Reference