Qt Reference Documentation

samegame.qml Example File

demos/declarative/samegame/samegame.qml
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 ** This file is part of the QtDeclarative module of the Qt Toolkit.
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 import Qt 4.7
 import "SamegameCore"
 import "SamegameCore/samegame.js" as Logic

 Rectangle {
     id: screen
     width: 490; height: 720
     property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos

     SystemPalette { id: activePalette }

     Item {
         width: parent.width
         anchors { top: parent.top; bottom: toolBar.top }

         Image {
             id: background
             anchors.fill: parent
             source: "SamegameCore/pics/background.png"
             fillMode: Image.PreserveAspectCrop
         }

         Item {
             id: gameCanvas
             property int score: 0
             property int blockSize: 40

             z: 20; anchors.centerIn: parent
             width: parent.width - (parent.width % blockSize);
             height: parent.height - (parent.height % blockSize);

             MouseArea {
                 anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
             }
         }
     }

     Dialog { id: dialog; anchors.centerIn: parent; z: 21 }

     Dialog {
         id: nameInputDialog

         property int initialWidth: 0

         anchors.centerIn: parent
         z: 22;

         Behavior on width {
             NumberAnimation {}
             enabled: nameInputDialog.initialWidth != 0
         }

         onOpened: nameInputText.focus = true;
         onClosed: {
             nameInputText.focus = false;
             if (nameInputText.text != "")
                 Logic.saveHighScore(nameInputText.text);
         }
         Text {
             id: dialogText
             anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
             text: "You won! Please enter your name: "
         }
         MouseArea {
             anchors.fill: parent
             onClicked: {
                 if (nameInputText.text == "")
                     nameInputText.openSoftwareInputPanel();
                 else
                     nameInputDialog.forceClose();
             }
         }

         TextInput {
             id: nameInputText
             anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
             focus: false
             autoScroll: false
             maximumLength: 24
             onTextChanged: {
                 var newWidth = nameInputText.width + dialogText.width + 40;
                 if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
                         || (nameInputDialog.width > nameInputDialog.initialWidth) )
                     nameInputDialog.width = newWidth;
             }
             onAccepted: {
                 nameInputDialog.forceClose();
             }
         }
     }

     Rectangle {
         id: toolBar
         width: parent.width; height: 32
         color: activePalette.window
         anchors.bottom: screen.bottom

         Button {
             id: newGameButton
             anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
             text: "New Game"
             onClicked: Logic.startNewGame()
         }

         Button {
             visible: !inAnotherDemo
             text: "Quit"
             anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
             onClicked: Qt.quit();
         }

         Text {
             id: score
             anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
             text: "Score: " + gameCanvas.score
             font.bold: true
             color: activePalette.windowText
         }
     }
 }
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